https://www.e2gamedev.com/skybox Procedural SkyBox https://github.com/keijiro/UnitySkyboxShaders https://medium.com/@cyrilltoboe/simplest-gradient-skybox-with-moon-8581610c86c0 https://80.lv/articles/easysky-breakdown-of-a-procedural-skybox-for-ue4/ https://github.com/jforjustin/ProcSky https://ebruneton.github.io/precomputed_atmospheric_scattering/ WebGL example https://github.com/spacejack/terra grass terrain + skydome, VERY VERY COOL VERY AWSOME Way to bring down meshes into movable Voxels https://www.gamasutra.com/blogs/PhiDinh/20180523/318444/Game_Design_Deep_Dive_Rendering_the_player_as_a_form_of_pure_energy_in_Recompile.php Lots of amazing Tutorials https://twitter.com/i/events/1122251136239570947 Googles WebGL simple renderer https://github.com/GoogleWebComponents/model-viewer All ES6 Features, Nice Sytax Sugar http://es6-features.org/#ObjectMatchingDeepMatching https://en.wikipedia.org/wiki/Binary_space_partitioning https://en.wikipedia.org/wiki/Radix_tree // Binary Tries http://en.wikipedia.org/wiki/Heap_(data_structure) https://en.wikipedia.org/wiki/T-tree